Jul 16, 2005, 02:09 PM // 14:09
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#1
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Frost Gate Guardian
Join Date: May 2005
Guild: The Luckless Marauders [OOPS]
Profession: E/Mo
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When did your Elementalist stop using Fire?
I'm a level 15 PvE only kinda guy whose just reached the Gates of Kryta. I keep getting new spells, and I keep deciding they don't seem any good
A lot of non-fire spells do stuff like Blind or Slow, but at higher energy costs and lower damage by a LOT than fire. I think of maybe sometimes using defensive spells, but then what am I supposed to attack with? My wand?! I've monk skills to and I've got a fair bit invested in those. At the moment me and the other memebers of [OOPS] can handle ourselves pretty well, and the area of effect damage from Fire is very good. I can't see that any benefit will be had by losing that AOE damage and replacing it with 'knock down and enemy' or 'blind them for 2 seconds' and whatnot.
When did the rest of you Elementalists ditch Fire as your primary spell class in PvE and stop spamming monsters with Flare?
At the moment my skills are...
Air 0
Earth 2 (with +1 bonus)
Fire 8 (with +1 bonus)
Water 0
Energy 8 (with +1 bonus)
Healing 7
Smiting 0
Protection 4
And I've 27 spells
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Jul 16, 2005, 02:11 PM // 14:11
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#2
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Banned
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'Knock down an enemy" stops casters from casting....'blind them for 2 seconds' can pull your monk out of a jam if he's being attacked.
the sooner you realize that you are a support character and not a damage dealer/tank you'll start to recognize the use of the other skills.
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Jul 16, 2005, 02:19 PM // 14:19
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#3
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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I think fire in earlier PvE is better. Not as good in PvP. I stopped using fire after the mergoyles and undead in kryta. I only used it then cause it was super effective against them ^_^
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Jul 16, 2005, 03:12 PM // 15:12
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#5
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Core Guru
Join Date: Feb 2005
Guild: The Drifters [DRFT]
Profession: E/Me
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For PvE, I stuck with fire for about 90% of the game.. I switched to water for the Ring of Fire missions, because it seemed to hurt them more & I needed a change, but fire is still my favorite for PvE (even if you're fighting stuff like fire imps, heh), because of it's AOE damage (the PvE monsters don't really run out of them, unlike in PvP where players do), and strong skills for small amounts of energy.
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Jul 16, 2005, 03:19 PM // 15:19
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#6
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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I stayed with fire for the entire game, looking at other types for change of pace better PVP. I was looking at earth but now leaning towards water.
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Jul 16, 2005, 04:03 PM // 16:03
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#7
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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My elementalist, whom I play rarely (working on my Me/Mo healer now), is phasing out her fire spells. As soon as I can get my hands on more ice and air spells, the quicker it'll happen. Flare won't be gone though until I can get ice spear.
I think my W/E switched over to air and ice by yaks I think... maybe a little earlier.
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Jul 16, 2005, 05:44 PM // 17:44
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#8
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Academy Page
Join Date: May 2005
Location: My own private hell
Guild: none
Profession: E/Mo
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I switchted my El/Mo from fire to water at around ascention, because by then I had some nice water spells too. And water, if used correctly is really nice. It's got snares, defensive buffs (the elite mist form rocks completely, especially for farming together with smiting) and some nice offensive spells too.
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Jul 16, 2005, 06:09 PM // 18:09
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#9
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Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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For PvE, I still use fire. Especially in UW/FoW runs where the tanks can hold aggro on several and I can set them on fire. For PvP, I am experimenting.
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Jul 16, 2005, 06:30 PM // 18:30
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#10
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Site Contributor
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Fire is the best for PvE. Mass AoE damage and mobs never get out of the area if you have tanks keeping them there. Eles are not support characters. They are the heavy artillery, sitting in the back nuking everything to hell. Meteor shower, fireball and some firestorm, and you can clear out any mass of enemies in very little time.
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Jul 16, 2005, 06:49 PM // 18:49
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#11
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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dont stop using fire at kryta - its extremely useful once u get to the southern shiverpeaks...i stopped right after that, which is basically when i started pvp..ring of fire missions, etc - fire and air both work fine
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Jul 16, 2005, 06:58 PM // 18:58
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#12
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Ascalonian Squire
Join Date: Jun 2005
Profession: E/N
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Honestly, if you max Fire and Energy and forego your secondary profession, you can walk through this game with fire magic.
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Jul 16, 2005, 06:59 PM // 18:59
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#13
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Lion's Arch Merchant
Join Date: May 2005
Location: Netherlands
Guild: Silhouette Stars [sil]
Profession: Mo/N
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I've recently started a Water Ele. Although it's pretty tough in the beginning and you have to rely on Fire and your secondary profession, later on it's more fun.
Though I admit I switched to fire when I reached the shiverpeaks. Fighting Ice Golems with Frozen Burst isn't gonna work.
I'm use Water Magic mainly because I want to be original and I like cold.
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Jul 16, 2005, 07:14 PM // 19:14
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#14
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Krytan Explorer
Join Date: Feb 2005
Location: PA
Guild: Once again I'm a free agent. Quality guilds ahoy?
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Quote:
Originally Posted by Shifty Geezer
A lot of non-fire spells do stuff like Blind or Slow, but at higher energy costs and lower damage by a LOT than fire.
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On the contrary. I have a level 20 E/Me air nuker, and I've taken down many fire nukers by just raw power. On a few occasions, you will find a fire spell that costs more than an air spell, but typically the air spell brings along a nice little condition with it. The highest spell that I equip, is lightning orb, its a 15 cost spell that does 106 dmg, plus 25% armor penetration, as opposed to fireball, which I think can do 106, with splash. Dono about the cost. Also, fires stronger skills bring along exhaustion. And common belief is that air does not have aoe. This is false. Air does have aoe, but not as many skills as fire. However, that nice armor penetration bonus adds up.
All the elements have their strengths and weaknesses, air is the best for single target smackdown, while fire is good for pve, and multiple target pvp. Earth and water are great for pvp, but they aren't as good as air and fire in the damage department, they're more technical.
I started my ele as an air nuker, and finished as one. I never changed from one element to the other.
Quote:
Originally Posted by Joseph Fallen
Honestly, if you max Fire and Energy and forego your secondary profession, you can walk through this game with fire magic.
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I combined my ele with mesmer for their energy boosting capabilities. The more energy and energy recovery, the more overcharged nukes.
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Jul 16, 2005, 07:20 PM // 19:20
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#15
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Jungle Guide
Join Date: May 2005
Location: In front of my PC
Guild: Kai
Profession: E/Mo
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Stick with fire its the BEST for pve. No contest. Don't know or care about pvp. Wow so you can do 106 damage to ONE traget I can do that to SEVERAL AT ONCE.
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Jul 16, 2005, 08:53 PM // 20:53
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#16
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Frost Gate Guardian
Join Date: May 2005
Location: UK, EU Server
Guild: And All That Could Have Been [AATC]
Profession: E/Mo
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Quote:
Originally Posted by generik
Why not go for water magic? I remember this ele... the one who did ettin farming off beetletun
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you can farm ettins off beetletun easily with fire... (ward against melee, meteor storm, fire storm, healing breeze, meteor, pick up loot), but apparently there are ettin 'death squads' there now so i'll have to see whether i can still farm there...
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Jul 16, 2005, 08:54 PM // 20:54
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#17
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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although at first i enjoyed it, being an elementalist does get boring after a while
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Jul 16, 2005, 08:56 PM // 20:56
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#18
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Frost Gate Guardian
Join Date: May 2005
Location: UK, EU Server
Guild: And All That Could Have Been [AATC]
Profession: E/Mo
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you can just change element though, i'm experrimenting with a geomancer in pvp at the moment..
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Jul 16, 2005, 09:54 PM // 21:54
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#19
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Jungle Guide
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you stop using fire/sword/domination as soon as you notice this game is not about max damage!
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Jul 16, 2005, 10:15 PM // 22:15
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#20
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Quote:
Originally Posted by Ollj
you stop using fire/sword/domination as soon as you notice this game is not about max damage!
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Parts of it are.
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